Today, I feel that I accomplished quite a fair bit today. I managed to complete the ice pops tutorial without much problems. And I also managed to tweak the settings in pops to look like a ripple. Now all I left is knowing how to copy the pre-fracture pieces to each point.
I tried a couple of ways:
First, The ice pops tutorial way:
And this was the result:
It works though, but the geometry looks weird. Not knowing why, I moved on to another method.
Second, Mr Ron's vopsop copy method during FYP:
I tried Mr Ron's vopsop method that he taught me during FYPJ. This was the result:
And this doesn't work for some reason. Okay time to move on.
I went back to the first method. Thinking something is wrong, I went back inside pops and started playing around with the emission type.
I stumbled upon Prim Center(ordered) and realised that it works.
And this was how it looks after being copied:
And this was how it looks when I did a playback:
It kind of worked, so, I decided to start playing around with the settings on how it should react after it come back down to its original position.
At first I thought collision will be able to solve everything, hence I spend a long time tweaking it. I made it bounce first, then stop. Bla bla.. However, after that I realised that it will not work. First the bounciness is too difficult to control. Secondly, the direction of it bouncing is difficult to control also.
I decide to come out of pops, do a group of the points in mid-air and do a point jitter. I tried jittering them when they went back to their original positon and it looked weird. I also consulted Steven on a couple of issues. Like, what if I wanted to pre-fracture my geometry and this method may not even work out.
I ended like that.
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