Today is the first day after the long Independence Day holiday. The long holiday wasn't as fruitfully spend as what I was hoping for. But anyways, back to the important stuffs. Today I took a look at Mr Michael's file. The method he was using for his fracturing was different. And the results seems much better than what I was working on for the past 2 weeks I think. Anyways, after that, I went into modeling of the terrain using Bryan's heightmap otl he created during FYPJ.
It was my first time painting heightmaps in photoshop and the results was kind of crappy.
Can you even tell what this is?
No I guess. But this was actually my first version.
After much variations:
I gave up, I decided to take a existing heightmap and edit it in photoshop. This is what I found.
This was how it looked and after much work, the terrain which I was kind of satisfied with it.
Yah, I know, there isn't much difference. But I do not need much details on my terrain anyways. And now I am trying to rebuild Mr Michael's system using this terrain. Still no luck, hope it works!
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