Today I started tackling those problems. First I went into the ripple fracture. I increased the gravity and soon after that effect started to show up a little.
I started tweaking it. However I realised that after I tried to make the simulation longer, my fractured pieces started moving towards a particular direction. I suspected it is this problem:
The slanting line. That line is suppose to be the velocity vector. I guess that all the pieces are moving along this velocity vector direction.
I consulted Mr Ziggy on this problem. He told me that, the problem is that my fit expression that creates the velocity.
My fit expression is giving this weird result. Mr Ziggy then did a step by step guide in showing me how it could be fixed.
Just by doing this is was fixed. How simple was that.
What is the difference is that, instead of refitting the values into user defined, refit them into per units. Then to increase the values use a multiplier. That way it will be much easier to control the velocities directions.
For today, that was what I did for the ripple fracturing.
I then moved on to tackle the meteor trail. I found a post on odforce showing how to create a ramp color for the smoke. I applied that and it looked like that:
I will continue to work on it.
That is all.
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