Today, I continued on the ripple effect simulation. I took note of what steven mentioned to me regarding the whole simulation I showed to him.
Things he said:
1- It feels a little slow for the ripple
2- Size of each piece. And a reference for that.
First I tried to improve on the effect itself until I was satisfied. I created 2 sets of additional forces on top of the ripple effect.
1- A force that creates the upheaval effect, throws the pieces further up in the air
2- A force that brings the pieces affected by the first force down, it works like a gravity force.
I do not have the playblast with me now, due to some technical issues, but I will get it out and show it to Steven when he gets here tomorrow.
After that, I rebuilt the entire system using the terrain I did yesterday. The scale I would say is at least 15 times bigger than what I was working with before. Hence, the forces and velocities have to be much greater. Below is the scale reference of my terrain with regards to a default human scale( The model was not done by me, it was done by Mr Douglas, I am using it only for comparison intentions. Credit and Thanks to Mr Douglas)
This is the near shot.( This is not my camera angle)
This is the far shot( This is also not my camera angle )
And below is the piece reference I was intending to achieve:
I looked through the trailer on Thor which has the effect I was trying to re-create. God, their pieces were so small. ( If you compared the piece size to Thor himself. ) I wonder how many points they used, or maybe they cheated?
However there were some problems:
1- To even reach that piece size is already insane( scatter points is at 25 000 )
2- I do not know how am I going to simulate with 25 000 scatter points. 3 000 already takes so long.
3- I'm having issues with the size of my ripple and the pieces breaking up.
I would bring that up to Steven when I see him tomorrow.
That is all for today.
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