Today we were caught on camera!
Cool! That was a nice start.
Back to work, today I went in and realised that my renders were so screwed up. I prepared 3 renders for today and only 1 managed to finish. God.
Anyway, I emailed Steven with that render and also the image which I rendered in HD with glow and stuff.
And he told me that my simulation needed a lot more work. Things such as the particle trail, the front flickering of smoke etc.
He advised me to focus on my shattering effect first instead.
I went with his advice and continued on my shattering effect.
I found that my existing camera angle was kind of cheesy and so I asked Bryan
for some advice.
He gave me some ideas on re-positioning my camera angle and it looked much better than my previous one.
I am not sure if I am allowed to change camera angles halfway through production.
And I know that I am working in the really wrong way.
But anyways, I decided to change it as it will look much better if I put that in my reel.
I spend the whole day tweaking the camera angle and setting up the shattering hierarchy I had in my other file.
I haven't got a chance to playblast the new camera angle. Will do when I have the time. But trust me, is much much nicer than my previous one.
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