Tuesday, August 16, 2011

Day 63

Today, I re-looked at the simulation. I tried to render a higher resolution image for Mr Steven and also tried to fix the removal of the pre-fractured lines on the terrain. I consulted Eric, Mr Ziggy and Charles about it.

Both Eric and Mr Ziggy advised me to render a matte for the fracture and render a un-fractured terrain separate. Mr Ziggy also mentioned to me that my terrain's voronoi fracture wasn't flat.



Hence even if I managed to clean out the lines, there will also be some black lines on the terrain itself also(due to the unevenness of the terrain).

Still not being able to solve my problem, I consulted Charles about it. He helped me by trying to transfer the new vertex attribute from the un-fracture terrain onto the fracture terrain. It looked okay in the viewport, but when I render there were still a couple of fracture lines still visible. I'm not sure if it still can be fixed though. I managed to spit out a higher resolution render:



But anyway, I went ahead and did a quick comp of the terrain with the dust. This was how it looked:

(Mind the pre-fractured lines)


Seeing that it looked quite okay, I went ahead with the render. Then I went back to my terrain. Still find that my terrain looks very ugly. Did a quick render of the terrain at higher resolution. Looks better. I do not know if I should take a gamble and try to up-res the simulation to mid-res or just stay at low-res. I took the gamble in the end, and the voronoi fracture has been cooking for the past 30mins. I wonder if that's a good sign.

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