The cooking I set up yesterday before I left crashed when I came in today morning. I kind of expected it too though. Anyway, I re-set the entire simulation all over, but I scattered less points. It managed to survive finish voronoi fracture. Luckily. I'm at foreach now, and it has been cooking for 4hours plus at least. It's a miracle it didn't crash yet.
Mr Ari also came and looked at my progress for this week. He told me that my shader render looked washed out, as in there isn't any depth between the shadows and highlights. I also mentioned to him about the simulation issues I had. He gave me some suggestions though, but I had to consult Mr Steven first.
So, I ended up working on shaders and touched a little on instancing for the rocks. I managed to do a brief version of the instancing and I wonder how it will look, it still looks kind of uniform. I also had a shader test done. Now trying to put the shader and the instancing together to see how it looks.
No comments:
Post a Comment