Today's the first day of work after the week-long Vegas trip. Still feeling the blues though. But anyway, today, I finalize the tweaking of the simulation and did a re-rop.
I then went on to the dust simulation and also the debris.
I still hadn't got a chance to view the previous render I set up before I left for Vegas. But will see it soon I hope. And I also applied the shader to the fractured terrain. It looked decent to me.
And the debris:
The dust render took a long long time, so I didn't wait for it to finish. I then set up a render of the entire terrain wit the shader over the weekend.
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