Today, I decided to set up the final amount of fractured pieces I'm going to use. I also decided to break the terrain up into 3 parts and fracture them separately. I went with 20 000 scatter points for the center piece, 15 000 scatter points for the middle piece and 18 000 scatter points for the outer piece. I then file out each individual portion and merged them together.
The merged file was 4GB. And there was no animation at all and it was just one single file. Anyway, I still need to re-form the groups for all the pieces and run through a foreach. God knows how long it will take..
Back to shader, Until now I still had the scaling problem of my shader, when I do not scale my terrain, my shader looks fine, if I scale it, it looks horrible. Still in the process of figuring out how to fix it. Hopefully soon....
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