The single render I set up yesterday before I left, It hasn't finished when I got here today morning. I wonder what is wrong. But anyway, this was how it looked:
The low res simulation looks decent. But while I was working on my up-res simulation I realised that something was really very very wrong.
Let's take an simple example of what my problem is,
Imagine a grid with 10 by 10 rows and columns. You put a bounding sphere in the center and delete everything else but the area that the bounding sphere is covering.
The result? A area that looks like a "+" And imagine that you pre-fracture that with N number of points.
Then if you increase the resolution of the rows and columns to maybe 100 by 100 and use exactly the same settings as before, you will get a shape very close to a circle. And imagine it is also pre-fracture with the same number of points.
Now if you compare both geometries. There is firstly, a very vast difference in shapes and also the size/position/scale of each fracture piece.
The conclusion? I am so screwed.
Re-doing, the low-res fracture and also the high res simulation within tomorrow hopefully.
But luckily my shader and lighting aren't screwed up yet....
No comments:
Post a Comment