Today, I admitted. I slacked. Anyways, today, I went back into my simulation scene. I asked Eric about the velocity in Y problem which I had yesterday. His advice to me was, instead of computing velocities based on position which is not working, how about generating velocities using an expression?
Below is what it looks like:
And when I compute that in my dops, the simulatiom looks much better than the day before. That is how it looks:
I just messed around with it for somemore and then I realised that when the simulation is happening, there are crazy geometry pieces flying around. Weird. Anyway pause for now because Jeff Wagner has another demo to show us. And stop, my lips are so sealed.
The demo finished at around before lunch time. I went into my email and realised Mr Steven sort of approved my idea 1. He told me that I could start modeling. Yeah!
I then went to look up some references and ways on how to create the meteor trail while my thing is simulating. And I didn't manage to do a nice one, so I will not post here. But just to let you guys know, I found a way of doing the meteor trail using sprites instead of pyro but however I had some problems with the bluring of the sprites. And I decided that I will call it a day.
No comments:
Post a Comment