Today was a long day I would say. We came in at 9am, sat down and started work. I worked on the files Mr Douglas wanted. I finished at around 11am and I realised that was a problem.
The problem is that the whole terrain flips over when I play it before it breaks. I do not even know if the secondary fracture even works now though.
BEFORE:
AFTER:
I asked Mr Douglas if he would mind helping me look through it. Sorry Mr Douglas.
Below is my finally completed documentation:
I moved on after that. I looked at Macha's ripple file and decided to implement that idea into my previs to make it more complete.
The biggest problem I have in my previs is scale wise. I am totally clueless about how big is my scene suppose to big but for the pre-vis now is too big until the camera can't see it. That is why there is that flickering thing.
Below is my previs with the added ripple effect. I will update the video later on.
After doing that I when on to do the last optional shot( If I had time ) I just did a simple one and this is how it looks:
After that I flipbooked out all the necessary frames and I am so called "DONE". Oh ya, before I forget, I re-did my storyboard just in case Mr Steven wants to see it tomorrow.
I went looking for more references for my shots. Below are all my references:
After that I went into trying to build my own shader. I looked through the help files available on the CMS and also on odforce. I plugged some nodes from the files I looked through and came up with a shader network for the first time in my life.
Below is how it looks:
That is what I have done for the entire day today. Totally not productive I would say.
Hopefully I will be when I actually get to start working on my shot.
Screwed up!
Previs
No comments:
Post a Comment