
He increased the upward force and also the downward force, to create that "up down" effect.
This was how it looked:

Mr Steven also told me that I should increase the upward force and add rotation values to the pieces.
I managed to accomplish both tasks:
1: Increase upward force
To increase the height of the ripple, I played with both the upward force that throws it up and also the downward force that throws it down.
2: Add rotation values
I did a group of the pieces in mid-air in SOPS. I then applied a primitive sop to the group with a random rotation expression.

And it looks decent I would say,

Mr Steven also told me that I may need a deformed ground for collision and up till now I haven't got it to work. And also the pre-fracture technique.
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