
Version 1: With heavy environment lighting.

Version 2: Tweaking environment lighting and changed color of sunlight.

Version 3: Overall lighting made brighter.
I then asked Mr Ari for comments on my overall scene.
He told me there were a couple of problems that needs to be worked on:
1- The meteor trail should spread out more instead of it being almost a straight line.
2- The tip of the smoke( which is supposed to be fire ) isn't hot enough. Glow could be added in to enhance it.
3- The smoke trail's density is too consistent. Allow the smoke to fade off at the back.
4- The smoke flickers too much. It should be more of a static thing after the meteor is "lit".
Just in case:
Below is my first render with some basic lights:
I started working on problem 1. And I solved it I think. Below is how it looks:

Next, I moved on to problem 3:
I managed to get some alpha in my scene by adding a color node inside pops and adding an alpha ramp to it.
I managed to get the viewport alpha to work and it somehow looks like this:

But the problem is when I render this out it looks exactly the same as before.
I therefore suspect that the shader is the problem. I went into the shader and did some random test.
I added a spline ramp to the surface alpha channel inside the shader, hoping it will work.

But no...It didn't.
Can anyone help me?
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