And my latest versions of my files, the fracturing pieces doesn't break! God, after restarting the computers many times and frustrating myself with the killer lag, I just realized that at around 4pm. I quickly rushed to get the previous file versions( luckily, it works ).
I quickly did fracturing test for a different number of scatter points, 100, 500, 800.
I hope they can finish before Steven reaches.
Anyways, I didn't slack of when I was waiting for the simulation to cook. I went and did my meteor trails. I went to odforce and saw many threads. The one that I did initially was following Miguel's meteor tutorial. ( I didn't get to see the tutorial, just the file ) He was using sprites to create the trail. When I did it and tried to add motion blur to enhance the effect, it did not look good at all. I wonder how they did it. I have seen some people who followed his tutorial and produced decent results. But there isn't any files from them. Some I saw are:
http://forums.odforce.net/index.php?/topic/7353-how-to-render-color-on-sprites/page__hl__meteor__fromsearch__1
http://forums.odforce.net/index.php?/topic/5414-meteor-impact/page__hl__meteor__fromsearch__1
http://forums.odforce.net/index.php?/topic/5377-meteor/page__hl__meteor__fromsearch__1
I found a post which was discussing about the FXtool Heavy smoke in Houdini. I suddenly remembered that that tool produces quite decent smoke. I went and played around with the parameters and indeed it does. But there may be some problems which I have not notice....

I parented a sphere to this "smoke heavy" system.
Steven went through with me both my fracturing system and my meteor trail. He told me a couple of things that needs to be improved.
1- The fractured pieces should be affected by gravity and be pushed down instead of just staying put after the ripple.
2- The effect is too fast. And, a way that I could tackle the problem of simulation time and scale is to break the terrain up into different set of pieces. Then using different scatter points, pre-fracture the different pieces.
3- For the meteor trail, there has to be some sort of ramp color instead of a flat color.
4- Do more research.
I will tackle this problems from tomorrow onwards.
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