Okay, so for today, I went and tweak the heavy smoke FXtool to suit more of my production needs. I turned down inherit velocities, mess around with the birth rates, went inside the network and started to do some exploring. As I mentioned a couple of days earlier, I managed to found a way to change the color of the smoke. I just played around with that and I am trying to create some alpha at the sides of the smoke. Still haven't figured that out yet. I then did a test render:

Next I placed arealights into the scene to light up the smoke. The result? Smoke that looks like smoke.
Below are the renders:

I also tried adding motion blur into the smoke.
Crazy motion blur( 15 ):

Crazy motion blur( 5 ):

And my initial test days ago:

I decided to render out a video and ask Steven to look at it for comments instead of just showing him a static frame. Now rendering.
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