
Later on, I tried rendering it again but this time with motion blur, it took 2hours and it still isn't done yet. Hence, I cancelled it.
I then moved on to the terrain. I remembered that Mr Steven mentioned that distant light can't cast depth map shadows. Hence, I switched my light to an area light. Made the scene brighter, by increasing the environment light, and also adding global illumination. Helps a little. However, there were a couple of black artifacts in the render.


Not knowing why, I emailed Mr Steven. Mr Steven provided me a method that I could remove the artifacts and hopefully also the fractured lines.
The result?

The black artifacts looks like they disappeared. However, it left behind some pre-fractured lines.
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