God knows when it will finish. I'm only at estimated 25k scatter points and 50 by 50 for resolution.
Anyway, while I was at that, I went back to shaders. I consulted Charles and Mr Steven regarding the scaling problem I had with my shaders. Mr Steven told me that I should do my transform before my UVProject. So that my UVs are of the same scale as my terrain.
Before:

After:

I fixed the UVs and it still doesn't work. I consulted Charles regarding this problem. He told me that it's because the UV's are scaled in world space.
He did a multiplied the point position by a constant and then connects that into a rest position node.

He didn't change anything else, except connect all inputs into the rest position node.
Shader Network:

I didn't build this.
After that I did some simple test. I then send an update to Mr Steven. Mr Steven told me that looked okay and asked me to proceed.
I then decided to copy the nodes into my actual simulation file. (I was working on a test file)
After that, I decided to do a test render of the terrain at the exact resolution I was going to use. Will post them when they are done/available.
Some test renders of the terrain with the shader:


I rebuilt the file in commercial version and it looked different...But still decent I hope.
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