

This is using metaballs to create the ripple effect and it is driven by a magnet sop.



This is created by sculpting the initial shape for the ripple and using the ripple object and ripple solver to create the ripple effect in dops.
I did a simple pre-visualisation for my project and below is how it looks:
Some screenshots:




In simpler terms, my idea is a rock hits the ground and causes a wave/ripple like shattering effect( similar to Thor ).

And my reference for the terrain:
Ari mentioned on Friday that he will be coming in tomorrow. Hopefully I could finish the pre-vis compilation tonight and show it to him. Oh gosh, I need to clean up my photos from Downtown also, in case he wants to see.
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